Oh and btw, does anyone else feel like the starting resolve of all bro's was dumped by a good 10-20 points across the board compared to prior to the DLC patch or is it just me and my luck?īasically all my fresh bro's i got hover around 25-30 starting resolve, where they used to start with around 35-40 before. play fetch with an enemy that has ridiculous movement and a "stop you in your tracks" ability that can only be "blocked" by high resolve at least I think it was 11 not sure if it was counting figments (fake alps).Īlps are honestly boring to fight against because it just turns into a hide&seek / run around the map battle dogs can help but die from nightmares relatively easily. Armor, shields, and armor damage doesn't even matter and you'll save on tool costs in a fight against them. Prioritize waking up anybody who goes to sleep. Thus, you need to move your guys so they are 1-2 spaces apart asap and in this loose formation advance towards at least one of them (2 spaces max assuming good terrain, need 4 ap to wake guys). Other than move and have fake copies of themselves, that's all they do. Choose download type Free Premium Multi-threaded downloads: close: check: Download speeds: 1. They use an aoe effect sleep move from almost any range and then can follow up with a nightmare move to hurt you. It's not that anybody is meant to reliably resist them, though higher resolve helps, it's that they need to be fought in a certain way. I'm not sure if even lvl 20 character can resist the nightmare.Īlps might be the worst possible enemy to retreat from given how they work. I wonder if anyone had the same problem and how did they conter this. The new retreat mechanic prevents me to escape. I didn't have even a chance to move them, just watched them die. Originally posted by vlplbl:I met 3 alps very close to a city where I had a quest around day 20 and my 11 men got destroyed like flies.
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